Job Options

You can find here some Informations about the Options for the IDs.

FULL EXAMPLE

Example:


IDS:

  BREAK:
    List:
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2
      Exp: 5
      Points: 0.05
    
      RewardsGUI:
    
        See: true
        Icon: "url;http://textures.minecraft.net/texture/711107f70f8ca0474f023243bd382bbd6b4149aef4f42b25ddbbcfec8798b4dc"

    COBBLESTONE:

      Chance: 85
      ID: "COBBLESTONE"
      Money: 2
      Exp: 5
      Points: 0.05
    
      RewardsGUI:
    
        See: true
        Icon: "url;http://textures.minecraft.net/texture/e742885db6803ab3680ca50ac2b97b08bddc24e1ad3095da914677f524a6b1a6"

 

Options Explained

 

1. Option – IDs List per Action

WHAT IS IT?

Every Action which a Job has, needs a own List which contains ALL IDs which are used. Important is, that every id only can exist one time. Also these IDs can be named as you want. The Real ID is defined somewhere else. However, the used ID needs to be the same as you use it later on.

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

 

2. Option – Chance

WHAT IS IT?

How high should be the change to get a Reward from this Block?

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85

 

3. Option – The Real ID

WHAT IS IT?

This needs to be the REAL ID of the Mob, Block or Item.

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"

 

4. Option – Money

WHAT IS IT?

How much Money should the Player get?

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2

 

5. Option – Exp

WHAT IS IT?

How much Exp should the Player get?

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2
      Exp: 10

 

6. Option – Points

WHAT IS IT?

How much Points should the Player get?

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2
      Exp: 10
      Points: 0.15

 

7. Option – RewardsGUI

WHAT IS IT?

This is the Section which is used for the RewardsGUI.
On the Option “See” you can toggle, if the Item is shown in the GUI.

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2
      Exp: 10
      Points: 0.15

      RewardsGUI:
    
        See: true
        Icon: "url;http://textures.minecraft.net/texture/711107f70f8ca0474f023243bd382bbd6b4149aef4f42b25ddbbcfec8798b4dc"

 

Other Options

 

1. Commands

WHAT IS IT?

You can also give Rewards via Commands.

Example:


IDS:

  BREAK:
    List:
      - "STONE" 
      - "COBBLESTONE"
      - "COAL_ORE"

    COAL_ORE:
 
      Chance: 85
      ID: "COAL_ORE"
      Money: 2
      Exp: 10
      Points: 0.15

      Commands:
        - "say  got some money!"

      RewardsGUI:
    
        See: true
        Icon: "url;http://textures.minecraft.net/texture/711107f70f8ca0474f023243bd382bbd6b4149aef4f42b25ddbbcfec8798b4dc"

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